Refactoring


The "soft" collisions have really been bugging me. To the point where I've dissected the play script and seriously separated some concerns. Still getting that to integrate with the UI and game logic. I'm glad I'm doing it though. something about the colossal size of the player script always felt wrong.  I've also been working on the animations required to flesh out every power up and combination. I've still got a lot of polishing to do still.

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